Tell Me a Story… The story in End of Ages feels a bit more personal than in previous chapters, mainly due to a greater sense of player participation. It does a fine job reiterating important plot points without getting tedious, so those new to the series won't feel lost, confused or otherwise shafted. It borrows more from certain chapters than others, but those with extensive knowledge of the series will find a lot to like (and remember) playing through End of Ages. Players familiar with any of the previous Myst games will find End of Ages draws heavily on the narrative in every Myst title. For those who may not know, End of Ages takes place in the primary Myst universe and not in a tangent dimension or timeline like Uru: Ages Beyond Myst. Still, End of Ages does a better job summarizing characters, narrative and crucial plot points than its predecessors. Gamers familiar with the Myst universe, either through the games or novels, will undoubtedly receive more fulfillment than those new to the series. And for those just looking for a great adventure game, well, it delivers in that regard as well. Rest assured, the last and final chapter of the Myst saga provides closure for those who can't live without it. ![]() And that's a very good thing since adventure fans can't live with loose ties. It reintroduces characters and plotlines with the intent of ending things with gusto. Myst V: End of Ages sets out to complete the narrative started back in 1993 with the original Myst. And what better way to end one of the most prolific franchises in videogame history than to release a climactic chapter. And now, after 12 years of adventuring, game developer Cyan Worlds, creator of the original Myst, has decided the time has come to end the series. At the very least puzzles seemed relevant to the gameworld. For the most part, puzzles have always propelled the story in Myst. There are plenty games out there with decent puzzles, but those aren't adventure games they're puzzle games. But it wasn't so much the puzzles or graphics that made the Myst series unique, but its reliance on story. ![]() Every title has offered outstanding visuals at the time of release, not to mention continuously evolving puzzle design. While far from perfect, every successive title in the franchise has advanced the genre in some way or another. ![]() Myst can be described as one of the last genuine "adventure" series on the market.
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